360 Tetris

360 Tetris

2019, Sep 30    

360-Tetris was developed for the Games Masters Practical course at TUM and implements the classical game of Tetris using virtual reality. Tetris bricks are spawned in the surrounding area of the player and the player interacts with the bricks using a controller. The goal of the game is to complete full lines of bricks and clear them. Four walls will surround the user and user has the option to play all four walls or only one.

The objective of this project is to collect movement data from a special controller in order to train a machine learning system. The controller is fitted with an ART marker and several IMUs. The ART coordinates had to be mapped to the coordinate system of the HMD (HTC Vive). The IMUs and ART tracking data combined form the desired training data.

Close-up view

Editor View

VR View

Team Members: Patrick Radner, Md Jamiur Rahman, Ahnaf Munir
Supervisor: Adnane Jadid
Director: Prof. Gudrun Klinker (Ph.D.)

Project Page